Symbolic Violence in the Language of Game Descriptions of Blackness: The Case of Pathfinder

IF 2.4 2区 文学 Q1 COMMUNICATION
Steven Dashiell
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Abstract

The present article analyzes the impact of discourses surrounding Black ethnicities in tabletop role playing games. I use discursive thematic analysis to examine the descriptions of individuals represented as Black in the Pathfinder game setting, a game system related to Dungeons & Dragons. I critically analyze descriptions in the game materials that discuss in-game Black ethnicities. I demonstrate how the discourse represents a symbolic violence surrounding blackness. While the descriptions provide imagery and word use to highlight the positive aspects of the characters, the overemphasis signals stereotypes of a conceptual “other.” These characters then become examples of “good Blacks” that differ from “bad” individuals. The positive imagery provokes a stereotype threat, and a need to uphold this “good Black” mentality, lest one becomes the Other. While thinking of race and ethnicity in tabletop gaming continues to evolve, even advancements fall into tropes which reinforce symbolic violence.
黑色游戏语言描述中的符号暴力:以《探路者》为例
本文分析了围绕黑人种族的话语在桌面角色扮演游戏中的影响。我使用话语主题分析来检验在《探路者》游戏背景(游戏邦注:这是一个与《地下城》相关的游戏系统)中以黑人为代表的个人描述。龙。我批判性地分析了游戏材料中讨论游戏内黑人种族的描述。我展示了这种话语是如何代表了一种围绕黑人的象征性暴力。虽然这些描述提供了图像和文字来突出角色的积极方面,但过度强调表明了概念上的“他者”的刻板印象。这些角色就成为了区别于“坏”人的“好黑人”的例子。正面的形象引发了刻板印象的威胁,以及维护这种“好黑人”心态的需要,以免其中一个成为另一个。虽然考虑到桌面游戏中的种族和民族问题仍在不断发展,但即使是进步也会陷入强化象征性暴力的比喻中。
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来源期刊
Games and Culture
Games and Culture Multiple-
CiteScore
7.20
自引率
7.10%
发文量
54
期刊介绍: Games and Culture publishes innovative theoretical and empirical research about games and culture within the context of interactive media. The journal serves as a premiere outlet for groundbreaking and germinal work in the field of game studies. The journal"s scope includes the sociocultural, political, and economic dimensions of gaming from a wide variety of perspectives, including textual analysis, political economy, cultural studies, ethnography, critical race studies, gender studies, media studies, public policy, international relations, and communication studies.
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