The Effect of Attitude Towards Watching MPL ID Tournaments in Cinema, Subjective Norms, Perceived Behavioral Control, E-WOM, and Involvement on Intention Watching MPL ID Tournaments in Cinema

Rachmad Pujo Sakti, Gancar Candra Premananto
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Abstract

This research examined the effect of attitudes towards watching MPL ID tournaments in cinemas, subjective norms, perceived behavioral control, involvement, and E-WOM on intentions to watch MPL ID tournaments in cinemas. This research used a quantitative approach using multiple linear regression analysis testing techniques. The research data were obtained from questionnaires distributed online via Google Forms to respondents with predetermined criteria. These criteria include being at least 18 years old, being a gamer, and having never watched an MPL ID tournament in a cinema. The total number of respondents obtained was 136 respondents. This study uses a 5-point Likert scale. The study results show that attitudes toward watching MPL ID tournaments in cinemas, subjective norms, involvement, and E-WOM affect intentions to watch MPL ID tournaments in cinemas. However, perceived behavioral control does not positively affect the intention to watch the MPL ID tournament in cinemas.
观影态度、主观规范、知觉行为控制、E-WOM、参与对观影意愿的影响
本研究考察了观影态度、主观规范、感知行为控制、参与和E-WOM对观影意愿的影响。本研究采用定量方法,采用多元线性回归分析测试技术。研究数据来自通过谷歌表格在线分发给具有预定标准的受访者的调查问卷。这些标准包括年满18岁,是一名游戏玩家,从未在电影院观看过MPL ID锦标赛。获得的调查对象总数为136人。这项研究使用5分李克特量表。研究结果表明,观影态度、主观规范、参与程度和E-WOM影响观影意愿。然而,感知到的行为控制并没有积极影响在电影院观看MPL ID锦标赛的意愿。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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