The Graphical Epistemology of Comics via Jeff Lemire's Gideon Falls

IF 0.3 0 HUMANITIES, MULTIDISCIPLINARY
Jörn Ahrens
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引用次数: 0

Abstract

Abstract This article reflects on formal aspects of comics, and on how they inherently undermine a mimetically oriented realism, by drawing on the example of Jeff Lemire's Gideon Falls . Due to its pictorial architecture and narrative structure of drawn panels, the comics medium exhibits the procedures through which it unfurls representational competencies. The message of comics images is that what is depicted is not authentic, but an invention. Comics rely on an illusory world when, aesthetically, they remain a perpetually visible imitation. The concept of ‘graphicality’ is developing ideas about an epistemology of comics. As comics are essentially characterised by iconographical representation, their epistemological level must also be addressed in terms of images. Hence, the graphic basis of the medium must contain an independent media knowledge.
从Jeff Lemire的《Gideon Falls》看漫画的图形认识论
本文以Jeff Lemire的《Gideon Falls》为例,探讨了漫画的形式方面,以及它们是如何破坏模仿导向的现实主义的。由于其绘画结构和绘制面板的叙事结构,漫画媒介展示了它展现代表性能力的过程。漫画图像传达的信息是,所描绘的东西不是真实的,而是一种发明。漫画依赖于一个虚幻的世界,而在美学上,它们仍然是一个永远可见的模仿。“图形化”的概念正在发展关于漫画认识论的想法。由于漫画本质上以图像表现为特征,因此它们的认识论层面也必须以图像来解决。因此,媒介的图形基础必须包含独立的媒介知识。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
European Comic Art
European Comic Art HUMANITIES, MULTIDISCIPLINARY-
自引率
50.00%
发文量
8
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