Toward a New Definition of Augmented Reality

Anton Nijholt
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Abstract

In 1997 Ronald T. Azuma introduced a definition for augmented reality. The definition can be considered slightly outdated because of developments in augmented reality and ubiquitous computing. Extended reality environments do not only allow interactive virtual objects superimposed on reality and aligned with reality, but also static, dynamic, and autonomous virtual content that is not under the control of the user of the environment. One aim of AR research is to superimpose (multisensorial) virtual objects on reality that cannot necessarily be distinguished from real objects that are perceived and experienced by the inhabitants of the environment. In this paper, we take it a step further. Especially if we are no longer able to distinguish between virtual and real objects, shouldn't we look for a definition of AR that is more based on experiencing (not necessarily technology-enhanced) reality than on technology? We do this by focusing on multisensorial experiences that augment our world, rather than on the technology, present or not, that enables these experiences and distinguishes our experiences from those of others. That such a viewpoint has not taken shape before is mainly due to the vision-biased view of what AR research should entail.
走向增强现实的新定义
1997年,Ronald T. Azuma引入了增强现实的定义。由于增强现实和无处不在的计算的发展,这个定义可能被认为有点过时。扩展现实环境不仅允许交互式虚拟对象叠加在现实上并与现实对齐,还允许不受环境用户控制的静态、动态和自主的虚拟内容。AR研究的一个目标是将(多感官)虚拟物体叠加在现实上,这些物体不一定与环境中居民感知和体验的真实物体区分开来。在本文中,我们更进一步。特别是如果我们不再能够区分虚拟和真实的物体,我们是否应该寻找一个更基于体验(不一定是技术增强)现实而不是技术的AR定义?我们通过关注增强我们世界的多感官体验来做到这一点,而不是关注技术,无论是否存在,使这些体验成为可能,并将我们的体验与他人的体验区分开来。这样的观点之前没有形成,主要是由于对AR研究应该包含什么的视觉偏见。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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