Hybrid Visualization with Vulkan-OpenGL: Technology and Methods of Implementation in Virtual Environment Systems

Q4 Computer Science
P.Yu. Timokhin, M.V. Mikhaylyuk
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引用次数: 0

Abstract

In this paper, the topic of integrating visualization tasks to be solved using the Vulkan API into virtual environment systems based on OpenGL visualization, is researched. The problem of Vulkan-OpenGL hybrid visualization and an approach to its solution, based on a modified render-to-texture technique, are described. The technology of constructing an original embeddable program shell (VK-capsule) is proposed, which allows hybrid visualization as a "black box" to be worked with, obtaining an image in the OpenGL frame buffer at the output. The paper presents the developed structure of the VK-capsule, comprising three program blocks (VK-, GL- and I-block), and describes methods and algorithms for their construction. Based on proposed technology, methods and algorithms, a VK-capsule for height field visualization task was developed, which utilizes hardware-accelerated ray tracing, Vulkan API supported by. The approbation of the developed VK-capsule was carried out, which showed that proposed solutions are effective and meet the task. The results obtained can be used in virtual environment systems, scientific visualization, video simulators, virtual laboratories, educational applications, etc.
Vulkan-OpenGL混合可视化:虚拟环境系统中的技术与实现方法
本文研究了基于OpenGL可视化技术将Vulkan API解决的可视化任务集成到虚拟环境系统中的问题。介绍了Vulkan-OpenGL混合可视化的问题及其基于改进的渲染-纹理技术的解决方法。提出了一种构建原始可嵌入程序外壳(VK-capsule)的技术,该技术允许混合可视化作为一个“黑盒”来工作,在输出时从OpenGL帧缓冲区中获取图像。本文介绍了VK-capsule的开发结构,包括三个程序块(VK-, GL-和I-block),并描述了它们的构建方法和算法。基于所提出的技术、方法和算法,开发了一种基于硬件加速光线追踪、Vulkan API支持的高度场可视化任务VK-capsule。对研制的vk -胶囊进行了批复,表明所提出的解决方案是有效的,符合任务要求。所得结果可用于虚拟环境系统、科学可视化、视频模拟器、虚拟实验室、教育应用等。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Scientific Visualization
Scientific Visualization Computer Science-Computer Vision and Pattern Recognition
CiteScore
1.30
自引率
0.00%
发文量
20
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