Changing the level of mental health and fundamental movement skills on pencak silat athletes through game-based circuit training

Q3 Medicine
Sudirman Burhanuddin, Edi Setiawan, Lalu Moh Yudha Isnaini, Hasanuddin Jumareng, Ihsan Abdul Patah
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Abstract

Purpose: The decline in mental health and fundamental movement skills of athletes in the COVID-19 era has become a crucial issue and limited research on the effects of game-based circuit training towards changes in mental health levels and fundamental movement skills was a gap in this research. This study aims to investigate the effects of game-based circuit training in changing mental health levels and fundamental movement skills. Material and methods: This study adapted a quantitative approach with experimental methods. The participants in this study were pencak silat athletes at the Makassar State University located in Indonesia (n=40). Participants were divided into 2 groups, an experimental group that received game-based circuit training (n=20) and a control group that only did their usual daily training (n=20). Instrument that used to measure mental health was depression, anxiety and stress while fundamental movement skills used the gross motor development test. Data was analyzed with IBM SPSS to find the normality, mean and standard deviation. Meanwhile, Paired sample t-test was used to test differences in mental health and fundamental movement skills scores in the experimental and control groups. Results: This study has obtained several findings. First, game-based circuit training was proven to significantly change mental health levels (p<0.05). Second, game-based circuit training could also change the level of fundamental movement skills became better (p<0.05), but different results were shown in the control group which had no effect on mental health and fundamental movement skills (p>0.05). Conclusions: This research has a great contribution to the development of sports, especially in pencak silat and provide solutions for coaches and athletes in maintaining the quality of mental health and fundamental movement skills through game-based circuits.
通过以游戏为基础的循环训练,改变笔杆运动员的心理健康水平和基本运动技能
目的:新冠肺炎时代运动员心理健康水平和基本动作技能的下降已成为一个关键问题,基于游戏的循环训练对心理健康水平和基本动作技能变化的影响研究有限,是本研究的空白。本研究旨在探讨基于游戏的神经回路训练对改变心理健康水平和基本运动技能的影响。材料与方法:本研究采用定量方法结合实验方法。本研究的参与者为印度尼西亚望加锡州立大学的田径运动员(n=40)。参与者被分为两组,实验组接受基于游戏的电路训练(n=20),对照组只进行日常训练(n=20)。用于衡量心理健康的工具是抑郁、焦虑和压力,而基本运动技能使用大肌肉运动发展测试。采用IBM SPSS软件对数据进行正态性、均值和标准差分析。同时,采用配对样本t检验检验实验组和对照组在心理健康和基本运动技能得分上的差异。 结果:本研究获得了一些发现。首先,基于游戏的回路训练被证明显著改变心理健康水平(p<0.05)。第二,基于游戏的电路训练也可以改变基本动作技能水平(p>0.05),但对照组的结果不同,对心理健康和基本动作技能没有影响(p>0.05)。结论:本研究对体育运动的发展,特别是对跳绳运动的发展有很大的贡献,并为教练员和运动员通过游戏化的电路来保持心理健康和基本运动技能的质量提供解决方案。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Zdorov''ia sport reabilitatsiia
Zdorov''ia sport reabilitatsiia Medicine-Rehabilitation
CiteScore
1.30
自引率
0.00%
发文量
28
审稿时长
6 weeks
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