PENGARUH KOMIK DIGITAL DALAM MENINGKATKAN PENGUASAAN KONSEP DAN DAYA BERPIKIR KRITIS SISWA SEKOLAH DASAR

Rizkya Fitri Anisa, Atep Sujana, J. Julia
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Abstract

This early learning media is really needed to support the achievement of learning goals by students at school. Learning media can allegedly be a forum for communication and equalization of perceptions of material between teachers and students. When Covid-19 occurred, teachers were required to develop innovations in learning, both learning models and learning media. Especially in learning media, during Covid-19, teachers were encouraged to be creative and innovate in making digital-based learning media. This is because digital learning media can make it easier for students at home to access it. Recently, the digital media that has been popularly used, especially during the pandemic, is digital-based comic visual learning media. Digital comics are a novelty from conventional comic forms which are usually found in the form of books or sheets of paper. Digital comics are designed with an attractive appearance and are equipped with relevant learning material content so that they are believed to be able to facilitate students' mastery of the material as best as possible, even though the learning is carried out virtually outside of school. The focus of the research was to determine the effect of using digital comics in an effort to improve the quality of learning outcomes in the form of mastery of a concept and critical thinking skills of phase C class V students in integrated learning of human digestion science and science. The research adopted an experimental research method by implementing a One-Group Pretest-Posttest design. The pretest and posttest were carried out with the aim of finding out whether there was an influence, even the size of the influence, of using comics in communicating the material being taught. The results of the research found that there was an influence of the use of digital comics in increasing the mastery of concepts and critical thinking skills of class V students using human digestion as material even though learning was carried out face-to-face in class
数字漫画对提高学生的概念掌握和批判性思维能力的影响
这种早期学习媒体对于支持学生在学校实现学习目标是非常必要的。据称,学习媒体可以成为教师和学生之间交流和平等理解材料的论坛。当2019冠状病毒病发生时,教师被要求在学习方面进行创新,包括学习模式和学习媒体。特别是在学习媒体方面,在2019冠状病毒病期间,鼓励教师在制作数字学习媒体方面发挥创造性和创新性。这是因为数字学习媒体可以让学生在家里更容易地访问它。最近,特别是在大流行期间广泛使用的数字媒体是基于数字的漫画视觉学习媒体。数字漫画是一种新奇的漫画形式,通常以书籍或纸张的形式出现。数字漫画的设计具有吸引人的外观,并配备了相关的学习材料内容,因此他们被认为能够尽可能地促进学生对材料的掌握,即使学习是在校外进行的。研究的重点是确定使用数字漫画的效果,以提高C阶段V班学生在人体消化科学和科学综合学习中对概念的掌握和批判性思维技能的学习成果质量。本研究采用实验研究方法,实施一组前测后测设计。进行前测和后测的目的是找出使用漫画在交流所教材料方面是否有影响,甚至影响的大小。研究结果发现,即使在课堂上面对面学习,数字漫画的使用对以人体消化为材料的V班学生对概念的掌握和批判性思维能力的掌握也有影响
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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