{"title":"The social contagious effects of violent video game play: retaliatory, displaced, and the mere observation of aggression","authors":"Martin Delhove, Tobias Greitemeyer","doi":"10.1080/15534510.2023.2277476","DOIUrl":null,"url":null,"abstract":"Aggression and violence have been shown to spread among connected individuals. The present experimental study aims to test whether exposure to violent video games increases aggression levels in players and whether this increased aggression spreads among their social network. Results showed that aggression after video game play is indeed contagious and that not only victims of the player’s aggression retaliate or are aggressive toward a neutral person (i.e., displaced aggression), but that even mere observers of the player’s aggression are aggressive toward a neutral person. Overall, our findings suggest that violent video game exposure may not only have an impact on the player’s level of aggression, but also on people who are connected to the player.","PeriodicalId":46580,"journal":{"name":"Social Influence","volume":null,"pages":null},"PeriodicalIF":1.8000,"publicationDate":"2023-11-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Social Influence","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/15534510.2023.2277476","RegionNum":3,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"PSYCHOLOGY, SOCIAL","Score":null,"Total":0}
引用次数: 0
Abstract
Aggression and violence have been shown to spread among connected individuals. The present experimental study aims to test whether exposure to violent video games increases aggression levels in players and whether this increased aggression spreads among their social network. Results showed that aggression after video game play is indeed contagious and that not only victims of the player’s aggression retaliate or are aggressive toward a neutral person (i.e., displaced aggression), but that even mere observers of the player’s aggression are aggressive toward a neutral person. Overall, our findings suggest that violent video game exposure may not only have an impact on the player’s level of aggression, but also on people who are connected to the player.
期刊介绍:
Social Influence is a journal that provides an integrated focus for research into this important, dynamic, and multi-disciplinary field. Topics covered include: conformity, norms, social influence tactics such as norm of reciprocity, authority, scarcity, interpersonal influence, persuasion, power, advertising, mass media effects, political persuasion, propaganda, comparative influence, compliance, minority influence, influence in groups, cultic influence, social movements, social contagions, rumors, resistance to influence, influence across cultures, and the history of influence research.