Ether-Mark: An Off-Screen Marking Menu For Mobile Devices

Hanae Rateau, Yosra Rekik, Edward Lank
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Abstract

Given the computing power of mobile devices, porting feature-rich applications to these devices is increasingly feasible. However, feature-rich applications include large command sets, and providing access to these commands through screen-based widgets results in issues of occlusion and layering. To address this issue, we introduce Ether-Mark, a hierarchical, gesture-based, marking menu inspired, around-device menu for mobile devices enabling both on- and near-device interaction. We investigate the design of such menus and their learnability through three experiments. We first design and contrast three variants of Ether-Mark, yielding a zigzag menu design. We then refine input accuracy via a deformation model of the menu. And, we evaluate the learnability of the menus and the accuracy of the deformation model, revealing an accuracy rate up to 98.28%. We finally, compare in-air Ether-Mark with marking menus.Our results argue for Ether-Mark as a promising effective mechanism to leverage proximal around-device space.
ethernet - mark:移动设备的屏幕外标记菜单
考虑到移动设备的计算能力,将功能丰富的应用程序移植到这些设备上越来越可行。然而,功能丰富的应用程序包括大型命令集,并且通过基于屏幕的小部件提供对这些命令的访问会导致遮挡和分层问题。为了解决这个问题,我们引入了以太标记,这是一个分层的,基于手势的,受标记菜单启发的,围绕移动设备的菜单,支持设备上和设备附近的交互。我们通过三个实验来研究这些菜单的设计及其易学性。我们首先设计并对比了eth - mark的三个变体,得到了一个之字形菜单设计。然后,我们通过菜单的变形模型来改进输入精度。并对菜单的易学性和变形模型的准确率进行了评估,准确率高达98.28%。最后,我们比较了空中醚标记与标记菜单。我们的研究结果表明,以太坊标记是一种有前途的有效机制,可以利用近端设备周围空间。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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