On the history of the development of the motivational component in teaching foreign languages through gaming technologies

IF 0.1 4区 历史学 Q4 Arts and Humanities
Maria Sarycheva, Ekaterina Kulikova, Ekaterina Kozlovskaya
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Abstract

This article is devoted to the analysis of the history of the development of the motivational component of learning a foreign language when using game methods in teaching, as well as to evaluate the effectiveness of the use of game technologies in learning process. The description of the most appropriate methods of motivation that can bring a special personal meaning to the student's learning is currently one of the most important tasks.
论游戏技术在外语教学中动机成分的发展历史
本文致力于分析在教学中使用游戏方法学习外语动机成分的发展历史,并评估在学习过程中使用游戏技术的有效性。描述能够给学生的学习带来特殊个人意义的最合适的激励方法是当前最重要的任务之一。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
VOPROSY ISTORII
VOPROSY ISTORII HISTORY-
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