Predicting the future of experiential and adventurous learning in the metaverse

IF 1.5 Q2 EDUCATION & EDUCATIONAL RESEARCH
Simon Priest
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Abstract

This essay defines the metaverse and its many uses. It then draws parallels to adventure and examines the elements that make adventure a unique learning medium. Next, it predicts the future based on the present and the past and discusses the drawbacks of this process and its outcomes. Finally, it concludes with a few observations and expectations around adventure not being easily replaced by the metaverse in the near future, but long term advances might tell a different story.
预测未来的经验和冒险学习在虚拟世界
本文定义了虚拟世界及其多种用途。然后将其与冒险进行类比,并分析使冒险成为独特学习媒介的元素。其次,根据现在和过去预测未来,并讨论了这一过程的缺点及其结果。最后,本文总结了一些关于冒险在不久的将来不会轻易被虚拟世界所取代的观察和期望,但长期发展可能会告诉我们一个不同的故事。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Journal of Adventure Education and Outdoor Learning
Journal of Adventure Education and Outdoor Learning EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
3.80
自引率
26.30%
发文量
41
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