Towards Making XR 100% Accessible: A Discussion Panel

Michael A. Rupp, Aaron Gluck, Jessyca Derby, Thom Gable, Nicholas Kelling, Carmen Van Ommen
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Abstract

Given the increased usage of extended reality (XR), it is important to consider what difficulties users may have using these systems. This discussion panel will provide an open dialog about what accessibility means for XR systems and for whom. Each panelist will provide a brief overview of the following topics within their bailiwick followed by Q & A. Aaron Gluck will discuss broadening access to XR by users with disabilities. Jessyca Derby will discuss heuristics for making AR/MR experiences more accessible and what resources are available to assist designers and practitioners, Thom Gable will discuss inclusive design in the XR space more broadly and discuss the approach within Microsoft, Nicholas Kelling will discuss the role behavioral and sensory accessibility plays in opening XR to a broader audience, and Carmen Van Ommen will discuss how best practices from other domains can be applied to XR
走向使XR 100%可访问:一个讨论小组
考虑到扩展现实(XR)的使用越来越多,考虑用户在使用这些系统时可能遇到的困难是很重要的。这个讨论小组将提供一个关于可访问性对XR系统意味着什么以及对谁意味着什么的开放对话。每个小组成员将简要概述其管辖范围内的以下主题,然后是Q &A. Aaron Gluck将讨论如何扩大残障用户使用XR的机会。jessica Derby将讨论如何使AR/MR体验更容易获得,以及有哪些资源可以帮助设计师和实践者,Thom Gable将更广泛地讨论XR领域的包容性设计,并讨论微软内部的方法,Nicholas Kelling将讨论行为和感官可访问性在向更广泛的受众开放XR方面所起的作用,Carmen Van Ommen将讨论如何将其他领域的最佳实践应用于XR
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