The Technology Acceptance of Intelligent Silaturrahmi-based Collaboration Gamification Mechanic (ISb-GM) in Small Medium Enterprise

SAR Journal Pub Date : 2023-09-26 DOI:10.18421/sar63-08
Fitri Marisa, Arie Restu Wardhani, Wiwin Purnomowati, Mardiana Andarwati, Affi Nizar Suksmawati
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Abstract

This study evaluated the technology acceptance level of the proposed collaboration gamification framework based on the cultural principle "Silaturrahmi" and intelligent system (ISb-GM). This study uses the TAM (Technology Acceptance Model) to evaluate user acceptance of the ISb-GM framework by adding four attributes from the collaboration's parameter. 36 hypotheses are formulated with a sample of 293 respondents. Proving the hypothesis resulted in 29 hypotheses being accepted, while seven were rejected. These results suggest that the proposed framework is generally accepted. In comparison, the rejected hypothesis informs that technology needs to be applied more extended and continuously so that users can learn more about it and feel the benefits. This research has two implications. Firstly, SME developers can consider and implement this proposed framework in their communities to improve collaboration performance. Second, gamification technology developers can consider and improvise proposed gamification mechanics to develop collaboration mechanics for various fields.
基于智能silaturrami的协作游戏化机制(ISb-GM)在中小企业中的技术接受度
本研究评估了基于文化原则“Silaturrahmi”和智能系统(ISb-GM)的协作游戏化框架的技术接受程度。本研究使用TAM(技术接受模型)通过添加来自协作参数的四个属性来评估用户对ISb-GM框架的接受程度。在293名受访者的样本中,提出了36个假设。证明该假设的结果是29个假设被接受,7个被拒绝。这些结果表明,所提出的框架是普遍接受的。相比之下,被拒绝的假设告诉我们,技术需要更广泛和持续地应用,以便用户可以更多地了解它并感受到它的好处。这项研究有两个含义。首先,中小企业开发人员可以在他们的社区中考虑并实现这个提议的框架,以提高协作性能。其次,游戏化技术开发者可以考虑并即兴提出游戏化机制,以开发不同领域的协作机制。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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