Communication With the Social Environment in Multiplayer Online Games

IF 1.4 Q2 EDUCATION & EDUCATIONAL RESEARCH
Mustafa Seref Akin
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引用次数: 0

Abstract

The process of massive multiplayer online gamers and their social environment is analyzed in this context. Video games offer a platform for players to develop essential social and emotional skills with online gamers, such as predicting behaviors, providing support, and building relationships. Gaming serves as a communication channel, and games played in groups promote increased socialization instead of isolating individuals. Supporting each other during gameplay strengthens friendships, and MMOs ensure that ties with old friends are not broken. Multiplayer games can help players form lasting social connections and memories by fostering a positive and enjoyable gaming experience. Through shared experiences, players can form close bonds and support each other in difficult situations. Online gaming enables individuals who have never met face-to-face to establish strong and meaningful friendships. Players may be meticulous when recruiting people to their group to ensure that they are skilled, friendly, trustworthy, and will enhance their gaming experience.
多人在线游戏与社交环境的交流
在此背景下,分析了大型多人在线玩家的过程及其社交环境。电子游戏为玩家提供了一个平台,让他们与在线玩家一起发展基本的社交和情感技能,比如预测行为、提供支持和建立关系。游戏是一种交流渠道,在群体中玩游戏可以促进社交,而不是孤立个体。在游戏过程中相互支持能够加强友谊,mmo游戏能够确保玩家与老朋友的联系不会中断。多人游戏可以通过培养积极和愉快的游戏体验,帮助玩家形成持久的社交联系和记忆。通过分享经验,玩家可以在困难的情况下建立紧密的联系并相互支持。网络游戏使从未见过面的人建立起牢固而有意义的友谊。玩家在招募团队成员时可能会一丝不苟,以确保他们是熟练的、友好的、值得信赖的,并能增强他们的游戏体验。
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来源期刊
International Journal of Game-Based Learning
International Journal of Game-Based Learning EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
3.20
自引率
0.00%
发文量
21
期刊介绍: The mission of the International Journal of Game-Based Learning (IJGBL) is to promote knowledge pertinent to the design of Game-Based Learning environments, and to provide relevant theoretical frameworks and the latest empirical research findings in the field of Game-Based Learning. The main goals of IJGBL are to identify, explain, and improve the interaction between learning outcomes and motivation in video games, and to promote best practices for the integration of video games in instructional settings. The journal is multidisciplinary and addresses cognitive, psychological and emotional aspects of Game-Based Learning. It discusses innovative and cost-effective Game-Based Learning solutions. It also provides students, researchers, instructors, and policymakers with valuable information in Game-Based Learning, and increases their understanding of the process of designing, developing and deploying successful educational games. IJGBL also identifies future directions in this new educational medium.
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