How to Use Multi-pole Galvanic Vestibular Stimulation for Virtual Reality Application

Yosuke Nakayama, K. Aoyama, Takashi Kitao, T. Maeda, H. Ando
{"title":"How to Use Multi-pole Galvanic Vestibular Stimulation for Virtual Reality Application","authors":"Yosuke Nakayama, K. Aoyama, Takashi Kitao, T. Maeda, H. Ando","doi":"10.1145/3234253.3234311","DOIUrl":null,"url":null,"abstract":"Galvanic Vestibular Stimulation (GVS) is a technique that induces virtual acceleration (or virtual head motion) by applying electrical current to electrodes placed on the bilateral mastoids. Since the vestibular sensation also closely reality of experience, it is a promising technique for virtual reality (VR) systems for presenting a highly realistic experience. However, the usual GVS can induce only lateral directional acceleration sensation. Thus, we invented four-pole GVS is able to induce multi directional virtual acceleration (i.e., lateral, anteroposterior, and yaw rotation). This method could realize the novel head set which can adding virtual motion sensation and virtual impacts sensation. In this paper, we explain two examples of new applications named \"GVS RIDE\" and \"Beaten by Virtual Character\" which gives a highly realistic experience using four-pole GVS and a Head Mounted Display (HMD) in synchronization.","PeriodicalId":137787,"journal":{"name":"Proceedings of the Virtual Reality International Conference - Laval Virtual","volume":"103 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-04-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the Virtual Reality International Conference - Laval Virtual","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3234253.3234311","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 6

Abstract

Galvanic Vestibular Stimulation (GVS) is a technique that induces virtual acceleration (or virtual head motion) by applying electrical current to electrodes placed on the bilateral mastoids. Since the vestibular sensation also closely reality of experience, it is a promising technique for virtual reality (VR) systems for presenting a highly realistic experience. However, the usual GVS can induce only lateral directional acceleration sensation. Thus, we invented four-pole GVS is able to induce multi directional virtual acceleration (i.e., lateral, anteroposterior, and yaw rotation). This method could realize the novel head set which can adding virtual motion sensation and virtual impacts sensation. In this paper, we explain two examples of new applications named "GVS RIDE" and "Beaten by Virtual Character" which gives a highly realistic experience using four-pole GVS and a Head Mounted Display (HMD) in synchronization.
如何利用多极前庭电刺激进行虚拟现实应用
前庭电刺激(GVS)是一种通过向放置在双侧乳突上的电极施加电流来诱导虚拟加速(或虚拟头部运动)的技术。由于前庭感觉与现实体验密切相关,因此在虚拟现实(VR)系统中呈现高度逼真的体验是一种很有前途的技术。然而,通常的GVS只能引起侧向加速度感。因此,我们发明的四极GVS能够诱导多向虚拟加速(即横向,前后和偏航旋转)。该方法可实现集虚拟运动感和虚拟冲击感于一体的新型头戴设备。在本文中,我们解释了两个名为“GVS RIDE”和“被虚拟角色打败”的新应用程序示例,这两个应用程序使用四极GVS和头戴式显示器(HMD)同步提供了高度逼真的体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信