Performer-machine scores for choreographing bodies, interaction and kinetic materials

L. Loke, D. Reinhardt, J. McNeilly
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引用次数: 5

Abstract

Recent advances in digital fabrication and computationally controlled environments have produced new forms of performative architecture that exhibit dynamic kinetic behaviours in physical space and time. This opens up the design process to choreographic thinking, in which patterns, compositions and dynamic qualities of movement are defined across heterogeneous elements of bodies, kinetic materials, spatial structures and software code. The generation of choreographic tools for exploring and notating movement in the design process poses the problem of representation and language translation across disciplines. Our contribution lies in a new tool to extend an existing design methodology. We propose the use of a performer-machine score, a choreographic tool which can be used in conjunction with many other choreographic and design tools, such as spatial diagrams and computer-aided design models and simulations, to aid the iterative creative process of designing the movement-based interaction, performance and behaviour of human performers and computationally controlled kinetic materials.
表演者-机器分数编排身体,相互作用和动力材料
数字制造和计算控制环境的最新进展产生了新形式的表现性建筑,这些建筑在物理空间和时间中表现出动态的动力学行为。这为设计过程打开了舞蹈思维的大门,在这种思维中,模式、构图和运动的动态质量是在身体、动力材料、空间结构和软件代码的异质元素中定义的。在设计过程中,用于探索和记录动作的编舞工具的产生带来了跨学科的表现和语言翻译问题。我们的贡献在于一个扩展现有设计方法的新工具。我们建议使用表演者-机器评分,这是一种编舞工具,可以与许多其他编舞和设计工具(如空间图和计算机辅助设计模型和模拟)结合使用,以帮助设计基于动作的交互、人类表演者的表演和行为以及计算控制的动态材料的迭代创作过程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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