Code-on-Demand and Code Adaptation for Mobile Computing

F. Lau, N. Belaramani, Vivien W. M. Kwan, P. L. Siu, Wai-Kwong Wing, Cho-Li Wang
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引用次数: 2

Abstract

Most commercial software packages present the user with a monolithic software program bundling many functions and features. The user pays for the unneeded features, and mobile devices have insufficient resources to cope. We introduce Sparkle, a proof-of-concept, mobile middleware for code adaptation using the code-on-demand design paradigm. To allow as many useful applications as possible to run on a mobile device, we propose changing the software development paradigm from monolithic chunks to small functionalities which can be dynamically downloaded on demand to the mobile device, and be disposed of afterward. An application could have unlimited functionalities which are selected on-the-fly based on the context.
面向移动计算的按需代码和代码适应
大多数商业软件包向用户提供了捆绑了许多功能和特性的单一软件程序。用户为不需要的功能付费,而移动设备没有足够的资源来应对。我们将介绍Sparkle,这是一个概念验证的移动中间件,用于使用按需代码设计范式进行代码适配。为了允许尽可能多的有用的应用程序在移动设备上运行,我们建议将软件开发范例从整体块更改为可以根据需要动态下载到移动设备的小功能,并在之后进行处理。应用程序可以有无限的功能,这些功能是根据上下文动态选择的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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