Improving Learning Outcomes of Hanging Style Long Jump Through Playing Method for Junior High School Students in Blitar

Digno Dwi Septiawan, Agusti Mardikaninsih, Nurcholis Istiawan, Diyah Ayu Widyaningrum
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Abstract

The long jump is one of the race numbers in athletics. One of the styles for doing the long jump is the hanging style, which is the basic movement that students do when demonstrating the long jump, where in the floating phase it is done with a hanging attitude. The results of observations at SMP Negeri 1 Selorejo, Blitar Regency, showed that student learning outcomes were very low. This is because the hanging style long jump is quite difficult to move, so teachers must intensively teach students, both through appropriate methods and media. One way is to apply the playing method using modified media or tools, such as used motorcycle tires and cardboard for jumping media. This study aims to determine the improvement of learning outcomes in the hanging style long jump through the play method for class VII C students at SMP Negeri 1 Selorejo, Blitar Regency. This research method is Classroom Action Research (CAR) which consists of two cycles with the provision of repeated actions in each cycle through the stages of planning, action, observation, and reflection. The results of this study indicate that the percentage of grade VII C students at SMP Negeri 1 Selorejo, Blitar Regency who completed (final score of the hanging style long jump test KKM 80) in cycle 1 was 68% with an average test score of 80. However, the percentage of students' learning mastery increased. to 88% in cycle 2 with the average test score increased to 87.1. This shows that the percentage of students in grade VII C of SMP Negeri 1 Selorejo, Blitar Regency who have completed, is increasing after students are given an action in the form of learning the hanging style long jump through the play method for two cycles.
通过玩法提高英国初中生悬挂式跳远学习效果
跳远是田径比赛项目之一。跳远的一种风格是悬挂式,这是学生在示范跳远时所做的基本动作,在浮动阶段是用悬挂的姿态完成的。在Blitar Regency的SMP Negeri Selorejo的观察结果表明,学生的学习成果非常低。这是因为悬吊式跳远动作难度较大,因此教师必须通过适当的方法和媒介对学生进行集中教学。一种方法是使用改良的介质或工具来应用游戏方法,如使用过的摩托车轮胎和纸板作为跳跃介质。本研究旨在探讨运用游戏法对英国布列塔省Negeri Selorejo中学七年级C班学生悬挂式跳远学习效果的改善。这种研究方法是课堂行动研究(CAR),它由两个周期组成,每个周期通过计划、行动、观察和反思阶段提供重复的行动。本研究结果显示,Blitar Regency小学Negeri 1 Selorejo的七年级C学生在第一周期完成(最终成绩KKM 80)的百分比为68%,平均成绩为80。然而,学生掌握学习的百分比增加了。第二周期达到88%,平均成绩提高到87.1分。由此可见,通过两个循环的游戏方法,让学生以学习悬挂式跳远的形式进行一个动作后,Blitar Regency的SMP Negeri 1 Selorejo的VII C年级学生完成的百分比正在增加。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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