The Effect of Neurofeedback Training in Virtual and Real Environments based on BCI

Dong-Kyun Han, Min-Ho Lee, J. Williamson, Seong-Whan Lee
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引用次数: 3

Abstract

In this study, we investigated the effect of real-time neurofeedback systems by adjusting the speed of a racing car and report the difference in effect between virtual and real environments. Thirty participants were divided into two conditions of the neurofeedback system (i.e., racing in real track and virtual game). For the performance evaluation, the band power of resting state EEG data and cognitive tests (Stroop and Digit span) were evaluated before and after the neurofeedback training. In the result, a significant increase of band power in the alpha frequency range (8–13Hz) as well as the test score were observed in both the virtual and real environments. Furthermore, neurofeedback in the virtual environment showed enhanced training effects compared to the real environment. We conclude that the performance of the neurofeedback training can be profoundly effected by the system environment as various factors (e.g., motivation, reward) are involved in the performance.
基于脑机接口的虚拟和真实环境下神经反馈训练的效果
在这项研究中,我们通过调整赛车的速度来研究实时神经反馈系统的效果,并报告了虚拟环境和真实环境之间的效果差异。30名参与者被分为两种神经反馈系统(即在真实赛道上比赛和虚拟游戏中比赛)。在性能评估方面,采用静息状态脑电图数据的频带功率和认知测试(Stroop和Digit span)评估神经反馈训练前后。结果表明,在虚拟和真实环境中,α频率范围(8-13Hz)的频带功率和测试分数都有显著提高。此外,与真实环境相比,虚拟环境中的神经反馈显示出更强的训练效果。我们得出结论,神经反馈训练的表现可以受到系统环境的深刻影响,因为各种因素(如动机,奖励)都涉及到表现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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