{"title":"Digital literacies, digital games","authors":"C. Beavis","doi":"10.4324/9781003032083-10","DOIUrl":null,"url":null,"abstract":"","PeriodicalId":236355,"journal":{"name":"Foreign Language Learning in the Digital Age","volume":"44 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-12-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Foreign Language Learning in the Digital Age","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.4324/9781003032083-10","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}