Gameplay to Introduce and Reinforce Requirements Engineering Practices

R. Smith, O. Gotel
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引用次数: 30

Abstract

This paper reports on the design and use of a board game to introduce students and organizations to Requirements Engineering (RE) good practices. Our position is that the awareness and adoption of RE practices can be facilitated via simple, low-cost and creative gameplay as part of an educational or training program. This paper describes a game called RE-O-Poly that was developed to introduce and reinforce a fundamental set of established RE good practices. It then reports on a series of studies that were undertaken with undergraduates, graduates and IT professionals to gain preliminary validation of the game concept, to investigate results from use and to explore its positioning for adoption in an RE program. The findings are presented and inform a discussion about the wider role of gameplay in RE education and training.
引入和加强需求工程实践的可玩性
本文报告了一个棋盘游戏的设计和使用,向学生和组织介绍需求工程(RE)的良好实践。我们的立场是,可再生能源实践的意识和采用可以通过简单、低成本和创造性的游戏玩法作为教育或培训计划的一部分来促进。本文描述了一个名为RE- o - poly的游戏,它的开发是为了介绍和加强一套基本的已建立的RE良好实践。然后报告了一系列与本科生、研究生和It专业人员一起进行的研究,以获得游戏概念的初步验证,调查使用结果并探索其在RE计划中采用的定位。本文提出了研究结果,并讨论了游戏玩法在可再生能源教育和培训中的更广泛作用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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