GPU-accelerated multi-valued solid voxelization by slice functions in real time

Duoduo Liao
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引用次数: 4

Abstract

This paper presents a GPU-accelerated slice-independent solid voxelization approach that utilizes a dynamic slice function mechanism and masking techniques to significantly improve solid voxelization speed in real time as well as create various multi-valued solid volumetric models with different slice functions. In particular, by dynamically applying different slice functions, any surface-closed geometric model can be voxelized into a solid volumetric representation with any kind of interior materials, such as rainbow, marble, wood, translucent jade, etc. In this paper, the design of the dynamic slice function, the principle and algorithm of solid slice creation, the algorithm of real-time solid voxelization, and GPU-based acceleration techniques will be discussed in detail. The algorithms introduced in this paper are easy to implement and convenient to integrate into many applications, such as volume modeling, collision detection, medical simulation, volume animation, and computer art. The experimental results and data analysis for the complex objects demonstrate the effectiveness, flexibility, and diversity of this approach.
gpu加速的实时切片函数多值实体体素化
本文提出了一种gpu加速的独立于切片的实体体素化方法,该方法利用动态切片函数机制和掩蔽技术,实时显著提高了实体体素化速度,并创建了具有不同切片函数的各种多值实体体积模型。特别是,通过动态应用不同的切片函数,任何表面封闭的几何模型都可以体素化为具有任何内部材料(如彩虹、大理石、木材、半透明玉石等)的实体体积表示。本文将详细讨论动态切片函数的设计、实体切片创建的原理和算法、实时实体体素化算法以及基于gpu的加速技术。本文介绍的算法易于实现,便于集成到许多应用中,如体建模、碰撞检测、医学仿真、体动画和计算机艺术。对复杂目标的实验结果和数据分析表明了该方法的有效性、灵活性和多样性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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