Virtual shadows for real humans in a CAVE: influence on virtual embodiment and 3D interaction

G. Cortes, F. Argelaguet, É. Marchand, A. Lécuyer
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引用次数: 9

Abstract

In immersive projection systems (IPS), the presence of the user's real body limits the possibility to elicit a virtual body ownership illusion. But, is it still possible to embody someone else in an IPS even though the users are aware of their real body? In order to study this question, we propose to consider using a virtual shadow in the IPS, which can be similar or different from the real user's morphology. We have conducted an experiment (N=27) to study the users' sense of embodiment whenever a virtual shadow was or was not present. Participants had to perform a 3D positioning task in which accuracy was the main requirement. The results showed that users widely accepted their virtual shadow (agency and ownership) and felt more comfortable when interacting with it (compare to no virtual shadow). Yet, due to the awareness of their real body, the users have less acceptance of the virtual shadow whenever the shadow gender differs from their own. Furthermore, the results showed that virtual shadows increase the users' spatial perception of the virtual environment by decreasing the inter-penetrations between the user and the virtual objects. Taken together, our results promote the use of dynamic and realistic virtual shadows in IPS and pave the way for further studies on "virtual shadow ownership" illusion.
洞穴中真实人类的虚拟阴影:对虚拟化身和3D交互的影响
在沉浸式投影系统(IPS)中,用户真实身体的存在限制了引发虚拟身体所有权错觉的可能性。但是,即使用户意识到自己的真实身体,是否仍然有可能在IPS中体现其他人呢?为了研究这个问题,我们建议考虑在IPS中使用虚拟阴影,它可以与真实用户的形态相似或不同。我们进行了一个实验(N=27)来研究当虚拟阴影存在或不存在时用户的化身感。参与者必须完成一项3D定位任务,其中精度是主要要求。结果表明,用户广泛接受他们的虚拟影子(代理和所有权),并且在与之互动时感到更舒适(与没有虚拟影子相比)。然而,由于对自己真实身体的认知,当阴影性别与自己不同时,用户对虚拟阴影的接受程度就会降低。此外,研究结果表明,虚拟阴影通过减少用户与虚拟物体之间的相互穿透,增加了用户对虚拟环境的空间感知。综上所述,我们的研究结果促进了动态和逼真的虚拟阴影在IPS中的应用,并为进一步研究“虚拟阴影所有权”错觉铺平了道路。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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