One Moose, Two Moose, Three Fields, More?

D. Ashlock, J. A. Brown, S. Houghten, M. Makhmutov
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Abstract

This study introduces a new game that models competition in foraging behavior. Two moose decide, in each time period, which of three foraging areas to visit. Moose in the same foraging area fight, gaining no forage and also damaging some forage during their conflict. Moose alone in a foraging area eat, with the forage in each field being replenished with a logistic growth model. This creates a relatively complex game with a rich strategy space in which the moose try to maximize their forage intake. The game is a coordination game, as the moose try to avoid conflict which does not maximize forage intake. The paper reports the results of two student competitions at Innopolis University and performs agent evolution to verify the existence of a rich strategy space for the game.
一只驼鹿,两只驼鹿,三块田地,更多?
本研究引入了一种新的游戏来模拟觅食行为中的竞争。两只驼鹿在每个时间段内决定三个觅食区域中的哪一个。在同一觅食区域的驼鹿会打架,在他们的冲突中得不到饲料,也会破坏一些饲料。驼鹿独自在觅食区域进食,每个区域的饲料都用物流增长模型进行补充。这创造了一个相对复杂的游戏,其中有丰富的策略空间,驼鹿试图最大化他们的饲料摄入量。这个游戏是一个协调的游戏,因为驼鹿试图避免冲突,这不会使饲料摄入量最大化。本文报告了Innopolis大学两个学生竞赛的结果,并通过智能体进化来验证博弈存在丰富的策略空间。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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