Physically Based Animation of Tongue on Fire in a Periodic Domain

Peiyu Qin, Chuanbo Chen, Zehua Lv, Hui Xia
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引用次数: 1

Abstract

In this paper, a physically based approach for simulating tongue of fire is proposed. Realistic animation and real-time simulation are two objectives pursued in computer graphics applications. Traditional animation technique can obtain virtual movement, but it has difficulty for realistic movement. Compared with the traditional animation technique, physically based animation can represent realistic movement better. The incompressible Navier-Stokes equations are used in our model, and the operator splitting method including semi-Lagrangian scheme and fast Fourier transform is employed to split the model into external force term, advection term, diffusion term and projection term. Every step is stable, so the whole process is also stable. Thus, the big time step can be taken to ensure real-time simulation. Compared with the traditional technique, this method can be taken for realistic animation and real-time simulation of tongue of fire in computer graphics applications. A simple visualization approach is also proposed based on density field for rendering tongue of fire animations in real time
周期域中基于物理的舌头着火动画
本文提出了一种基于物理的火舌模拟方法。逼真的动画和实时仿真是计算机图形学应用中追求的两个目标。传统的动画技术可以实现虚拟的运动,但难以实现真实的运动。与传统的动画技术相比,基于物理的动画可以更好地表现真实的运动。模型采用不可压缩的Navier-Stokes方程,采用半拉格朗日格式和快速傅立叶变换的算子分裂方法将模型分解为外力项、平流项、扩散项和投影项。每一步都是稳定的,所以整个过程也是稳定的。因此,可以采取大的时间步长来保证仿真的实时性。与传统技术相比,该方法可用于计算机图形学应用中火舌的逼真动画和实时仿真。提出了一种基于密度场的简单可视化方法,实现了火焰之舌动画的实时渲染
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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