Improving an interactive simulator for computer systems with learning objects

S. Fung, V. Tam, E. Lam
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引用次数: 1

Abstract

In the 21st century, learning is a crucial activity through which people can assimilate or acquire new knowledge. However, many existing e-learning systems contain complicated knowledge structure that hinders the reuse or sharing of knowledge. In a previous project awarded by the Microsoft Research Asia, we successfully developed an interactive simulator to facilitate the learning of essential concepts related to computer systems through live animations. Here, we propose to integrate learning objects and relevant technologies into our interactive simulator to illustrate the underlying knowledge structure and, more importantly, facilitate the sharing and reuse of relevant concepts. Through adopting the IEEE learning object metadata (LOM) standard, our simulator can easily exchange relevant learning objects with other e-learning systems. The system design and prototype implementation of our LOM-based simulator is considered in this paper to evaluate how general and experienced users can benefit from our LOM-based simulator in various ways.
改进具有学习对象的计算机系统交互式模拟器
在21世纪,学习是人们吸收或获得新知识的重要活动。然而,许多现有的电子学习系统包含复杂的知识结构,阻碍了知识的重用或共享。在微软亚洲研究院之前的一个项目中,我们成功地开发了一个交互式模拟器,通过实时动画来促进与计算机系统相关的基本概念的学习。在这里,我们建议将学习对象和相关技术集成到我们的交互式模拟器中,以说明底层知识结构,更重要的是,促进相关概念的共享和重用。通过采用IEEE学习对象元数据(LOM)标准,我们的模拟器可以方便地与其他电子学习系统交换相关的学习对象。本文考虑了基于lom的模拟器的系统设计和原型实现,以评估普通用户和有经验的用户如何以各种方式从基于lom的模拟器中受益。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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