Fast rendering of irregular grids

Cláudio T. Silva, Joseph S. B. Mitchell, A. Kaufman
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引用次数: 46

Abstract

We propose a fast algorithm for rendering general irregular grids. Our method uses a sweep-plane approach to accelerate ray casting, and can handle disconnected and nonconvex (even with holes) unstructured irregular grids with a rendering cost that decreases as the "disconnectedness" decreases. The algorithm is carefully tailored to exploit spatial coherence even if the image resolution differs substantially from the object space resolution. In this paper, we establish the practicality of our method through experimental results based on our implementation, and we also provide theoretical results, both lower and upper bounds, on the complexity of ray casting of irregular grids.
快速渲染不规则网格
提出了一种快速绘制一般不规则网格的算法。我们的方法使用扫描平面方法来加速光线投射,并且可以处理断开和非凸(甚至有孔)非结构化不规则网格,其渲染成本随着“断开性”的减少而降低。该算法经过精心定制,即使图像分辨率与目标空间分辨率存在很大差异,也能利用空间相干性。本文在实现的基础上,通过实验结果验证了方法的实用性,并给出了不规则网格光线投射复杂性的理论结果,包括上下界和下界。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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