Emilie Bosc, V. Jantet, M. Pressigout, L. Morin, C. Guillemot
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引用次数: 36
Abstract
The efficient compression of multi-view-video-plus-depth (MVD) data raises the bit-rate allocation issue for the compression of texture and depth data. This question has not been solved yet because not all surveys reckon on a shared framework. This paper studies the impact of bit-rate allocation for texture and depth data relying on the quality of an intermediate synthesized view. The results show that depending on the acquisition configuration, the synthesized views require a different ratio between the depth and texture bit-rate: between 40% and 60% of the total bit-rate should be allocated to depth.