Simulation of Tele-Force-Position Sharing System with 1000 Clients Considering MMOG

T. Miyoshi, Ho Duc Tho
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Abstract

In this paper, a new force-position telecontrol system is introduced to enable a force sharing experience between thousands of people at distant locations around the world, and thus adding one more dimension to the traditional communication. The established teleoperation architecture under the communication time delay is stabilized using the passivity formalism. Simulations are conducted for a scenario where 1000 of human clients simultaneously play an online tug-of-war game via the Internet. The results show that both (position) transparency and (force) telepresence can be adequately achieved; hence, the proposed telecontrol system has proved useful enough to be used as a new practical communication tool.
考虑MMOG的1000客户端远程力位共享系统仿真
在本文中,引入了一种新的力位遥控系统,使世界各地数千人之间的力共享体验成为可能,从而为传统通信增加了一个维度。建立了通信时延下的遥操作体系结构,利用无源形式稳定了体系结构。模拟的场景是1000名人类客户同时通过互联网进行在线拔河游戏。结果表明,位置透明和力真都可以很好地实现;因此,所提出的遥控系统已被证明是一种新的实用通信工具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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