{"title":"Evolving Balancing Controllers for Biped Characters in Games","authors":"Christopher Schinkel Carlsen, G. Palamas","doi":"10.1007/978-3-030-20518-8_72","DOIUrl":null,"url":null,"abstract":"","PeriodicalId":103356,"journal":{"name":"International Work-Conference on Artificial and Natural Neural Networks","volume":"26 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-06-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Work-Conference on Artificial and Natural Neural Networks","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1007/978-3-030-20518-8_72","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}