Real-time structure aware color stippling

Lei Ma, Hong Deng, Beibei Wang, Yanyun Chen, T. Boubekeur
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引用次数: 2

Abstract

In computer graphics, stippling is a widely used non-photorealistic rendering technique. As the art of representing images with dots, one of the key problems is the placement of dots. In general, they should be distributed evenly, and with some randomness at the same time. Blue noise methods provide these characteristics and are used by state-of-the-art gray-scale algorithms to distribute dots. Color stippling, however, is more challenging as each channel should have even distribution at the same time. Existing approaches cast color stippling as a multi-class blue noise sampling problem and provide high quality results at the cost of a very long processing time. In this paper, we propose a real-time structure aware method for color stippling, based on samples generated from an incremental voronoi set. Our method can handle an arbitrary input color vector for stippling and produce significantly better results than previous methods, at real-time frame rate. We evaluate the perceptual quality of our stippling with a user study and its numerical performance by measuring the MSE between the reconstructed image from the stippling and the input image. As a result, the real time performance of our method makes interactive stippling editing possible, providing the artist with an effective tool to explore quickly a wide space of color image stippling.
实时结构感知颜色点画
在计算机图形学中,点画是一种广泛使用的非真实感绘制技术。作为一门用点表示图像的艺术,点的位置是关键问题之一。一般来说,它们应该均匀分布,同时具有一定的随机性。蓝噪声方法提供了这些特征,并被最先进的灰度算法用于分布点。然而,彩色点画更具挑战性,因为每个通道都应该同时均匀分布。现有的方法将彩色点画作为一个多类别的蓝噪声采样问题,以较长的处理时间为代价提供高质量的结果。在本文中,我们提出了一种基于增量voronoi集生成的样本的实时结构感知彩色点画方法。我们的方法可以处理任意输入的点画颜色向量,并且在实时帧速率下产生比以前的方法明显更好的结果。我们通过用户研究来评估点点的感知质量,并通过测量点点重建图像与输入图像之间的MSE来评估其数值性能。因此,我们的方法的实时性使交互式点画编辑成为可能,为艺术家提供了一个有效的工具来快速探索彩色图像点画的广阔空间。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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