Minecraft’s Affective World Building

Jane Juffer
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Abstract

The internet and gaming offer considerable potential for kids’ affective expression, a realm that has been largely ignored in the valorization of digital literacy and its focus on technological skills. In this chapter, I argue that the popular game Minecraft exhibits a Deleuzian kind of becoming, in which subjects are constantly maneuvering and experimenting as they construct their own worlds as well as collaborative spaces. Because the game has sprawled across technologies and led to the creation of so many spin-off products, it provides a unique space for seeing how children construct themselves through their relationship to this broadly defined “text.” In addition to the games and their products, I rely on commentary by children: my son Ezra, his friends, and YouTube users, all of whom contribute to the construction of an “archive of feelings” that is largely unregulated by adult efforts to name and govern. This archive is also part of the construction of a community of kids who, although often not physically in the same space, form social relationships.
《我的世界》的情感世界建筑
互联网和游戏为孩子们的情感表达提供了巨大的潜力,而这一领域在数字素养的增值和对技术技能的关注中基本上被忽视了。在这一章中,我认为流行的游戏《我的世界》呈现出一种德勒兹式的成长,即主体在构建自己的世界和协作空间时不断地进行操作和实验。因为这款游戏跨越了各种技术,并创造了许多衍生产品,所以它提供了一个独特的空间来观察孩子们如何通过他们与这个广泛定义的“文本”的关系来构建自己。除了游戏及其产品,我还依赖孩子们的评论:我的儿子Ezra,他的朋友和YouTube用户,他们都为构建一个“情感档案”做出了贡献,这在很大程度上不受成年人命名和管理的约束。这个档案也是孩子们社区建设的一部分,尽管他们经常不在同一个空间,但他们形成了社会关系。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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