Ecoepidemiological Simulation as a Serious Game Engine Module

M. Masoodian, S. Luz
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Abstract

The integration of an agent-based simulation model as a component of a game engine for serious games targeting prevention and health promotion in the context of infectious diseases is described. It is argued that a combination of agent-based modelling and serious games can help provide a more realistic picture of disease spread than conventional ecoepidemiological models, by facilitating the integration of more detailed multidisciplinary expert knowledge. In addition, agent-based simulations provide engaging game mechanics, thereby fostering citizen engagement in the collection of up-to-date real-world data which can be used to improve the model.
生态流行病学模拟作为严肃游戏引擎模块
将基于代理的仿真模型集成为游戏引擎的组成部分,用于针对传染病的预防和健康促进的严肃游戏。有人认为,通过促进更详细的多学科专家知识的整合,基于主体的建模和严肃游戏的结合可以比传统的生态流行病学模型提供更真实的疾病传播图景。此外,基于代理的模拟提供了引人入胜的游戏机制,从而促进公民参与收集最新的现实世界数据,这些数据可用于改进模型。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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