Interactive game-based rehabilitation using the Microsoft Kinect

B. Lange, S. Koenig, Eric McConnell, Chien-Yen Chang, Rick Juang, Evan A. Suma, M. Bolas, A. Rizzo
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引用次数: 124

Abstract

Using video games in rehabilitation settings has the potential to provide patients with fun and motivating exercise tools. Within the Medical VR and MxR groups at the USC Institute for Creative Technologies, we have been leveraging the technology of the Microsoft Kinect 3D depth-sensing camera. Our Kinect-based rehabilitation game “JewelMine” consists of a set of static balance training exercises which encourage the players to reach out of their base of support. We plan to demonstrate a sophisticated post-session analysis tool and several content themes which can be changed dynamically during a therapy session.
使用微软Kinect的基于互动游戏的康复
在康复环境中使用视频游戏有可能为患者提供有趣和激励的锻炼工具。在USC创新技术研究所的医疗VR和MxR小组中,我们一直在利用微软Kinect 3D深度感测相机的技术。我们基于kinect的康复游戏“JewelMine”包含一套静态平衡训练练习,鼓励玩家伸出他们的基础支持。我们计划展示一个复杂的会后分析工具和几个可以在治疗过程中动态改变的内容主题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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