Video Gaming for the Vision Impaired

Manohar Swaminathan, Sujeath Pareddy, T. Sawant, Shubi Agarwal
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引用次数: 14

Abstract

Mainstream video games are predominantly inaccessible to people with visual impairments (VIPs). We present ongoing research that aims to make such games go beyond accessibility, by making them engaging and enjoyable for visually impaired players. We have built a new interaction toolkit called the Responsive Spatial Audio Cloud (ReSAC), developed around spatial audio technology, to enable visually impaired players to play video games. VIPs successfully finished a simple video game integrated with ReSAC and reported enjoying the experience.
视障人士的电子游戏
主流电子游戏主要面向视觉障碍人士(vip)。我们正在进行的研究旨在让这类游戏超越易访问性,让视障玩家更有吸引力和乐趣。我们已经建立了一个新的交互工具包,称为响应空间音频云(ReSAC),围绕空间音频技术开发,使视障玩家能够玩视频游戏。vip们成功地完成了一个与ReSAC集成的简单视频游戏,并表示很享受这种体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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