Building an Exoskeleton Glove on Virtual Reality Platform

Quazi Irfan, Calvin Jensen, Z. Ni, S. Hietpas
{"title":"Building an Exoskeleton Glove on Virtual Reality Platform","authors":"Quazi Irfan, Calvin Jensen, Z. Ni, S. Hietpas","doi":"10.1109/EIT.2018.8500085","DOIUrl":null,"url":null,"abstract":"Recent advancements in virtual reality (VR) technologies allow users to experience virtual environment in lifelike fidelity. But users still have a very limited level of interactivity with virtual objects in these virtual environments. Current generation input/output devices are not sophisticated enough to emulate physical interactivity between the user and the virtual environment. In this paper, the construction method of building a new type of input output (I/O) device, a VR glove, that allows users to physically interact with the constituent virtual objects in the virtual environment, is presented. The VR glove tracks the user's physical finger movement and translates the movement to virtual fingers in a game environment, and if the virtual finger touches a virtual object, the motors attached at finger joints of the VR gloves spin up or down to generate haptic feedback to emulate the physical interactivity with the virtual object. The prototype glove covers a single finger. To test the glove, two different test environments, where the virtual finger interacts with soft and hard virtual object, were built.","PeriodicalId":188414,"journal":{"name":"2018 IEEE International Conference on Electro/Information Technology (EIT)","volume":"335 ","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-05-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 IEEE International Conference on Electro/Information Technology (EIT)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/EIT.2018.8500085","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

Abstract

Recent advancements in virtual reality (VR) technologies allow users to experience virtual environment in lifelike fidelity. But users still have a very limited level of interactivity with virtual objects in these virtual environments. Current generation input/output devices are not sophisticated enough to emulate physical interactivity between the user and the virtual environment. In this paper, the construction method of building a new type of input output (I/O) device, a VR glove, that allows users to physically interact with the constituent virtual objects in the virtual environment, is presented. The VR glove tracks the user's physical finger movement and translates the movement to virtual fingers in a game environment, and if the virtual finger touches a virtual object, the motors attached at finger joints of the VR gloves spin up or down to generate haptic feedback to emulate the physical interactivity with the virtual object. The prototype glove covers a single finger. To test the glove, two different test environments, where the virtual finger interacts with soft and hard virtual object, were built.
在虚拟现实平台上构建外骨骼手套
虚拟现实(VR)技术的最新进展使用户能够体验逼真的虚拟环境。但在这些虚拟环境中,用户与虚拟对象的交互程度仍然非常有限。当前一代的输入/输出设备还不够复杂,无法模拟用户和虚拟环境之间的物理交互。本文提出了一种新型输入输出(I/O)设备——VR手套的构建方法,该设备允许用户在虚拟环境中与组成虚拟对象进行物理交互。VR手套跟踪用户的物理手指运动,并将运动转化为游戏环境中的虚拟手指,如果虚拟手指触摸虚拟物体,连接在VR手套手指关节上的电机向上或向下旋转,产生触觉反馈,以模拟与虚拟物体的物理交互。原型手套只覆盖一个手指。为了测试手套,他们建立了两个不同的测试环境,虚拟手指与软的和硬的虚拟物体相互作用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信