On G-networks and resource allocation in multimedia systems

E. Gelenbe, H. Shachnai
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引用次数: 34

Abstract

Multimedia systems are gaining importance as novel computer and communication system architectures, which are specialized to the storage and transfer of video documents. Consider a multimedia-on-demand server which transmits video documents through a high-speed network, to geographically distributed clients. The server accumulates requests for specific documents in separate queues. The queues need to share the transmission medium in some fashion, typically in Round-Robin mode. We describe the resulting performance modeling problem, and develop an approximate representation using queuing networks. Our analytic model enables the efficient implementation of a new scheduling scheme, that we call the Local Round-Robin (LRR). We show that LRR yields significant improvement in system performance, compared to the original Round-Robin.
多媒体系统中的g网络与资源分配
多媒体系统作为一种新的计算机和通信系统体系结构,专门用于视频文件的存储和传输,正变得越来越重要。考虑一个多媒体按需服务器,它通过高速网络向地理上分布的客户机传输视频文档。服务器在单独的队列中累积针对特定文档的请求。队列需要以某种方式共享传输介质,通常采用轮询模式。我们描述了由此产生的性能建模问题,并使用排队网络开发了一个近似表示。我们的分析模型能够有效地实现一种新的调度方案,我们称之为本地轮询(LRR)。我们表明,与最初的轮询相比,LRR在系统性能方面有了显著的提高。
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