Animating arbitrary topology 3D facial model using the MPEG-4 FaceDefTables

D. Jiang, Wen Gao, Zhiguo Li, Zhaoqi Wang
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引用次数: 4

Abstract

In this paper we put forward a method to animate an arbitrary topology facial model (ATFM) based on the MPEG-4 standard. This paper deals mainly with the problem of building the FaceDefTables, which play a very important role in the MPEG-4 based facial animation system. The FaceDefTables for our predefined standard facial model (SFM) are built using the interpolation method. Since the FaceDefTables depend on facial models, the FaceDefTables for the SFM can be applied only to those facial models having the same topology as the SFM. For those facial models that have different topology, we have to build the FaceDefTables accordingly. To acquire the FaceDefTables for ATFM, we first select feature points on ATFM, then transform the SFM according to those feature points. Finally, we project each vertex on the ATFM to the transformed SFM and build the FaceDefTables for the ATFM according to the projection position. With the FaceDefTables we built, realistic animation results have been acquired.
使用MPEG-4 FaceDefTables动画任意拓扑3D面部模型
本文提出了一种基于MPEG-4标准的任意拓扑面模型(ATFM)动画化方法。本文主要研究了在基于MPEG-4的人脸动画系统中起着重要作用的FaceDefTables的构建问题。我们预定义的标准面部模型(SFM)的FaceDefTables是使用插值方法构建的。因为FaceDefTables依赖于面部模型,所以SFM的FaceDefTables只能应用于那些与SFM具有相同拓扑结构的面部模型。对于那些具有不同拓扑结构的面部模型,我们必须相应地构建FaceDefTables。为了获取ATFM的FaceDefTables,我们首先在ATFM上选择特征点,然后根据这些特征点对SFM进行变换。最后,我们将ATFM上的每个顶点投影到变换后的SFM上,并根据投影位置为ATFM构建FaceDefTables。使用我们构建的FaceDefTables,获得了逼真的动画结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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