Composable Volumetric Lenses for Surface Exploration

Jan-Phillip Tiesel, C. Borst, Kaushik Das, G. Kinsland, Christopher M. Best, Vijay B. Baiyya
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引用次数: 2

Abstract

We demonstrate composable volumetric lenses as interpretational tools for geological visualization. The lenses provide a constrained focus region that provides alternative views of datasets to the user while maintaining the context of surrounding features. Our rendering method is based on run-time composition of GPU shader programs that implement per-fragment clipping to lens boundaries and surface shader evaluation. It supports composition of lenses and the user can influence the resulting visualization by interactively changing the order in which the individual lens effects are applied. Multiple shader effects have been created and used for interpretation of high-resolution elevation datasets (like LTDAR and SRTM) in our lab.
用于表面探测的可组合体积透镜
我们展示了可组合的体积透镜作为地质可视化的解释工具。透镜提供了一个受限的焦点区域,为用户提供了数据集的替代视图,同时保持了周围特征的上下文。我们的渲染方法是基于GPU着色器程序的运行时组合,该程序实现了对镜头边界的逐片段剪辑和表面着色器评估。它支持镜头的组合,并且用户可以通过交互式地改变应用各个镜头效果的顺序来影响结果的可视化。在我们的实验室中,已经创建了多个着色器效果并用于解释高分辨率高程数据集(如LTDAR和SRTM)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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