The architecture of cross-channel ecosystems: from convergence to experience

A. Resmini, Flávia Lacerda
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引用次数: 15

Abstract

Convergence has been quietly reshaping not just media consumption but also the way we interact with products and services. Read/write access through personal and ambient devices enables the creation of free-flowing, actor-defined experiences that connect physical and digital artifacts, people, and locations into information-based ecosystems that vastly exceed the boundaries of the media industry. All sorts of everyday activities, from traveling to education to healthcare, are affected. This paper details the ways convergence is conceptualized in media studies and within product and service realization; argues that while media studies offer more mature descriptive frameworks, design practices are ill served by them as they are descriptive and not generative frameworks; proposes a formulation of cross-channel experiences as an information-based design artifact and of cross-channel ecosystems design as a pragmatical, actionable approach for dealing with convergent experiences in everyday activities.
跨渠道生态系统架构:从融合到体验
融合不仅悄悄地改变了媒体消费,也改变了我们与产品和服务互动的方式。通过个人和环境设备的读/写访问可以创造自由流动的、由参与者定义的体验,将物理和数字文物、人员和地点连接到基于信息的生态系统中,大大超越了媒体行业的界限。各种日常活动,从旅行到教育到医疗保健,都受到影响。本文详细介绍了媒介研究以及产品和服务实现中的融合概念;他认为,虽然媒体研究提供了更成熟的描述性框架,但设计实践却无法从中获益,因为它们是描述性框架,而不是生成性框架;建议将跨渠道体验作为基于信息的设计工件,并将跨渠道生态系统设计作为一种实用的、可操作的方法,用于处理日常活动中的融合体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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