Evaluating the impact of curriculum learning on the training process for an intelligent agent in a video game

Jorge E. Camargo, Rigoberto Sáenz
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引用次数: 3

Abstract

We want to measure the impact of the curriculum learning technique on a reinforcement training setup, several experiments were designed with different training curriculums adapted for the video game chosen as a case study. Then all were executed on a selected game simulation platform, using two reinforcement learning algorithms, and using the mean cumulative reward as a performance measure. Results suggest that curriculum learning has a significant impact on the training process, increasing training times in some cases, and decreasing them up to 40% percent in some other cases.
评估课程学习对电子游戏中智能代理训练过程的影响
我们想要衡量课程学习技术对强化训练设置的影响,我们设计了几个实验,采用不同的训练课程来适应作为案例研究的电子游戏。然后在选定的游戏模拟平台上执行所有操作,使用两种强化学习算法,并使用平均累积奖励作为绩效衡量标准。结果表明,课程学习对培训过程有重大影响,在某些情况下增加了培训时间,在其他一些情况下减少了40%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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