{"title":"Multisensory Teleportation in Virtual Reality Applications","authors":"F. Soave, I. Farkhatdinov, N. Bryan-Kinns","doi":"10.1109/VRW52623.2021.00077","DOIUrl":null,"url":null,"abstract":"This position paper aims to briefly summarise existing research in vection, teleportation and multisensory stimuli, present our cross-disciplinary research setup and argue towards the importance of discussing haptic feedback design in Virtual Reality (VR) locomotion techniques. In particular, haptic feedback stimulation has been shown to enhance the perception of-self motion when applied to various parts of the body. The recent developments of haptic devices opens the possibilities to explore \"whole-body\" haptics in virtual environments for locomotion techniques. We argue that crossmodal stimulation frameworks that have been already applied to study self-motion in VR could potentially provide benefits to locomotion studies.","PeriodicalId":256204,"journal":{"name":"2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)","volume":"75 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VRW52623.2021.00077","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
This position paper aims to briefly summarise existing research in vection, teleportation and multisensory stimuli, present our cross-disciplinary research setup and argue towards the importance of discussing haptic feedback design in Virtual Reality (VR) locomotion techniques. In particular, haptic feedback stimulation has been shown to enhance the perception of-self motion when applied to various parts of the body. The recent developments of haptic devices opens the possibilities to explore "whole-body" haptics in virtual environments for locomotion techniques. We argue that crossmodal stimulation frameworks that have been already applied to study self-motion in VR could potentially provide benefits to locomotion studies.