EyePlay: applications for gaze in games

J. Turner, Eduardo Velloso, Hans-Werner Gellersen, V. Sundstedt
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引用次数: 30

Abstract

What new challenges does the combination of games and eye-tracking present? The EyePlay workshop brings together researchers and industry specialists from the fields of eye-tracking and games to address this question. Eye-tracking been investigated extensively in a variety of domains in human-computer Interaction, but little attention has been given to its application for gaming. As eye-tracking technology is now an affordable commodity, its appeal as a sensing technology for games is set to become the driving force for novel methods of player-computer interaction and games evaluation. This workshop presents a forum for eye-based gaming research, with a focus on identifying the opportunities that eye-tracking brings to games design and research, on plotting the landscape of the work in this area, and on formalising a research agenda for EyePlay as a field. Possible topics are, but not limited to, novel interaction techniques and game mechanics, usability and evaluation, accessibility, learning, and serious games contexts.
EyePlay:游戏中的凝视应用
游戏和眼球追踪的结合带来了什么新挑战?EyePlay研讨会汇集了眼球追踪和游戏领域的研究人员和行业专家来解决这个问题。眼动追踪在人机交互的各个领域得到了广泛的研究,但在游戏领域的应用却很少。由于眼球追踪技术现在是一种平价商品,它作为游戏传感技术的吸引力将成为玩家-电脑交互和游戏评估新方法的驱动力。本次研讨会为基于眼睛的游戏研究提供了一个论坛,重点是识别眼球追踪为游戏设计和研究带来的机会,绘制这一领域的工作前景,并将EyePlay作为一个领域的研究议程正式化。可能的主题是,但不限于,新颖的交互技术和游戏机制,可用性和评估,可访问性,学习和严肃的游戏环境。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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