Deep shadow maps

Thomas Lokovic, Eric Veach
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引用次数: 354

Abstract

We introduce deep shadow maps, a technique that produces fast, high-quality shadows for primitives such as hair, fur, and smoke. Unlike traditional shadow maps, which store a single depth at each pixel, deep shadow maps store a representation of the fractional visibility through a pixel at all possible depths. Deep shadow maps have several advantages. First, they are prefiltered, which allows faster shadow lookups and much smaller memory footprints than regular shadow maps of similar quality. Second, they support shadows from partially transparent surfaces and volumetric objects such as fog. Third, they handle important cases of motion blur at no extra cost. The algorithm is simple to implement and can be added easily to existing renderers as an alternative to ordinary shadow maps.
深阴影贴图
我们介绍了深阴影贴图,这是一种为原语(如头发、皮毛和烟雾)生成快速、高质量阴影的技术。与在每个像素上存储单个深度的传统阴影地图不同,深度阴影地图在所有可能的深度上存储通过像素的分数可见性的表示。深阴影贴图有几个优点。首先,它们是预先过滤的,这使得阴影查找速度更快,并且比相同质量的常规阴影映射占用的内存要小得多。其次,它们支持部分透明表面和体积物体(如雾)的阴影。第三,他们处理重要的动态模糊的情况下,没有额外的成本。该算法很容易实现,可以很容易地添加到现有的渲染器中,作为普通阴影贴图的替代方案。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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