{"title":"The video and image processing emulation system VIPES","authors":"Holger Kropp, Carsten Reuter, P. Pirsch","doi":"10.1109/IWRSP.1998.676687","DOIUrl":null,"url":null,"abstract":"We present a real time emulation system for complete video processing schemes. Our emulation system is based on a commercial FPGA emulator and related software. To meet real time constraints, we have extended this emulation environment by dedicated video interfaces, efficient flexible FPGA macros, and a modified design flow. The feasibility of this methodology is shown for a two dimensional discrete cosine transform, resulting in a reduction of approximately 58% in terms of FPGA resources. The emulation frequency improves by 33%. Furthermore, by emulating different coefficient word widths and subjective evaluation of image quality, it could be shown that a word width of 10 bits is sufficient for our design.","PeriodicalId":310447,"journal":{"name":"Proceedings. Ninth International Workshop on Rapid System Prototyping (Cat. No.98TB100237)","volume":"196 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1998-06-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"9","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings. Ninth International Workshop on Rapid System Prototyping (Cat. No.98TB100237)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IWRSP.1998.676687","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 9
Abstract
We present a real time emulation system for complete video processing schemes. Our emulation system is based on a commercial FPGA emulator and related software. To meet real time constraints, we have extended this emulation environment by dedicated video interfaces, efficient flexible FPGA macros, and a modified design flow. The feasibility of this methodology is shown for a two dimensional discrete cosine transform, resulting in a reduction of approximately 58% in terms of FPGA resources. The emulation frequency improves by 33%. Furthermore, by emulating different coefficient word widths and subjective evaluation of image quality, it could be shown that a word width of 10 bits is sufficient for our design.