An Optimised Design for Streaming Media in Cloud Desktop System

Wei-Chen Ma
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Abstract

As the earliest and most classic cloud desktop protocol, VNC has been limited in its usage scenarios and further development due to its lazy update mechanism and outdated coding methods, which fail to meet the requirements for video playback and other demands. This paper proposes an optimization approach for VNC systems by dynamically adjusting the parameters based on network latency to control the minimum communication time between the client and server, allowing continuous data updates during this period. To address the issues related to outdated coding methods and low bandwidth requirements, a novel algorithm is introduced that utilizes motion vectors to differentiate between high and low motion areas in video frames. High motion areas are encoded and decoded using H.264, while low motion areas maintain the coding and decoding method of the RFB protocol. This approach not only ensures lower bandwidth usage but also provides a satisfactory user experience.
云桌面系统中流媒体的优化设计
VNC作为最早、最经典的云桌面协议,由于更新机制滞后、编码方式过时,无法满足视频播放等需求,限制了VNC的使用场景和进一步发展。本文提出了一种基于网络延迟动态调整参数的VNC系统优化方法,以控制客户端与服务器之间的最小通信时间,并允许在此期间持续更新数据。为了解决与过时的编码方法和低带宽要求相关的问题,介绍了一种利用运动矢量来区分视频帧中的高运动区域和低运动区域的新算法。高运动区域采用H.264编码和解码,低运动区域保持RFB协议的编码和解码方法。这种方法不仅保证了较低的带宽使用,而且提供了令人满意的用户体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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