From fiber to fabric: interactive clothing for virtual humans

G. Baciu, Wingo Sai-Keung Wong
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Abstract

The virtual world is currently limited in the graphic representation and visualization of material designs. The limitation is in part due to the limited range and the relative simplicity of spectral properties of the materials simulated in a virtual environment. Our work starts with a fast classification and retrieval for handling the large numbers of multi-scale texture samples of complex deformable materials, such as, woven and knitted fabrics. We have developed a general system that can also serve as a unified platform for other material analysis and classification and a 3D panel design system for 3D clothing modeling and draping. Multi-scale color theme indexing for image acquisition and retrieval can be more intuitively supported by a multi-touch gesture interface that is now the preferred mode of interacting with tablets, screens, and other visual communication devices. These also add to the collaborative modes of input and retrieval in fabric and fashion design for virtual agents. In this paper we describe the process of texture analysis of real fabric materials and preliminary models for the 3D texture generation for virtual clothing, color theme design, and ultimately 3D draping based on robust collision detection methods.
从纤维到织物:虚拟人的互动服装
虚拟世界目前仅限于材料设计的图形表示和可视化。这种限制部分是由于在虚拟环境中模拟的材料的光谱特性的有限范围和相对简单。我们的工作从快速分类和检索开始,用于处理大量复杂可变形材料的多尺度纹理样本,如机织和针织织物。我们开发了一个通用的系统,也可以作为其他材料分析和分类的统一平台,以及一个3D服装建模和悬垂的3D面板设计系统。多点触控手势界面可以更直观地支持用于图像采集和检索的多尺度颜色主题索引,多点触控手势界面现在是与平板电脑、屏幕和其他视觉通信设备交互的首选模式。这也增加了虚拟代理在面料和服装设计中输入和检索的协作模式。本文描述了真实面料的纹理分析过程,以及虚拟服装的三维纹理生成、色彩主题设计和最终基于鲁棒碰撞检测方法的三维悬垂的初步模型。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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