Development of Blended Learning Media Using Character-Based Flipbook Smartphone

I. R. Ermawati, Meyta Dwi Kurniasih, Sri Astuti, Onny Fitriana, Wan Fatimah Wan Achmad, Mohd Hilmi Hasan
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引用次数: 2

Abstract

This study aims to determine the design stages of developing blended learning smartphone media learning products and to determine the feasibility of integral learning media using the developed flipbook. This study uses a small-scale trial on FHIP UHAMKA while for large-scale trials conducted by Malaysian UTP with 29 respondents including Physics Education FKIP UHAMKA, Mathematics Education FKIP UHAMKA and also Malaysian UTP. The method used is Research and Development (R&D) using the Brog and Gall development procedure. The results of the media interface test obtained a percentage of 77.18%. This shows that the products developed included in the category are very feasible to use while for the effectiveness of students as teaching material in the learning process, the average of the effectiveness of students is 83.26%, the value obtained can be said to be very well seen from the Likert scale index used, then from the assessment of the effectiveness of media students it is feasible to be used in integral learning. Blended learning media with character given to one class in FKIP UHAMKA, obtained an average post-test score of 48.04. The data obtained, the character development of the character questionnaire was 75.04.
基于字符的Flipbook智能手机的混合学习媒体开发
本研究旨在确定开发混合学习智能手机媒体学习产品的设计阶段,并确定使用开发的flipbook集成学习媒体的可行性。本研究使用了FHIP UHAMKA的小规模试验,而马来西亚UTP进行了大规模试验,有29名受访者,包括物理教育FKIP UHAMKA,数学教育FKIP UHAMKA和马来西亚UTP。采用的方法是采用Brog和Gall开发程序的研究与开发(R&D)。介质界面试验结果达到77.18%。这表明,所开发的产品包含在类别中是非常可行的使用,而对于学生作为教材在学习过程中的有效性,学生的有效性的平均值为83.26%,从使用的李克特量表指数可以很好地看出所获得的价值,那么从对媒体学生有效性的评估来看,在整体学习中是可行的。在FKIP UHAMKA对一个班级进行性格混合学习媒体,平均后测成绩为48.04分。获得的数据显示,品格发展问卷的得分为75.04分。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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