Design and Evaluation of Zoom-based 3D Interaction Technique for Augmented Reality

Abdelkader Bellarbi, S. Otmane, N. Zenati-Henda, Hayet Belghit
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引用次数: 3

Abstract

Real-time 3D interaction with augmented reality environments is one of the main features of any AR system. However, selecting and manipulating distal 3D virtual objects in AR still suffer from lack of accuracy and precision. In this paper, we propose an alternate 3D interaction technique called "Zoom-in" for selection and manipulation distant objects in immersive video see-through augmented reality. Zoom-in interaction technique is based on the idea of zooming the captured images. This allows bringing closer both of real and virtual distant objects, while keeping the spatial registration between the virtual and the real scenes thanks to a robust real-time computer vision algorithm for pose estimation. An evaluation and comparison with other well-known technique are given at the end of this paper, in order to validate our proposed approach.
基于变焦的增强现实三维交互技术设计与评价
与增强现实环境的实时3D交互是任何AR系统的主要特征之一。然而,AR中远端三维虚拟物体的选择和操作仍然存在精度和精度不足的问题。在本文中,我们提出了一种名为“放大”的替代3D交互技术,用于在沉浸式视频透明增强现实中选择和操作远处的物体。放大交互技术是基于对捕获的图像进行放大的思想。这可以拉近真实和虚拟的远处物体,同时保持虚拟和真实场景之间的空间注册,这要归功于一个强大的实时计算机视觉算法的姿态估计。最后通过与其他已知技术的比较和评价来验证本文的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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