Game-construction students experiences of educational games - gaming outcomes and learning outcomes

Peter Mozelius
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引用次数: 2

Abstract

Abstract Game-based learning has been a rapidly expanding field in the 21th century, with research reports praising the motivational effects and learning outcomes of games. At the same time there have been doubts on the learning outcomes of even the most seriously designed learning games. The generation that today enrols for university programmes is in general a gaming generation, and game construction students are often so called hard core gamers. What are the game construction students’ experiences of educational games, and what are their perceived learning outcomes? This study is based on student essays on gaming habits and game-based learning outcomes, written by students taking a course on game-based learning. Essays from four course batches have been thematically analysed to answer the two research questions. Findings show that students have a rich experience of various kinds of games, but that they do not make any clear distinction between games developed for educational purposes, and other games. Students also perceive that there are cognitive, behavioural as well as affective learning outcomes from both standard entertainment games, and more serious learning games.
游戏建构学生的教育游戏体验——游戏成果与学习成果
基于游戏的学习在21世纪是一个迅速发展的领域,研究报告称赞了游戏的激励作用和学习成果。与此同时,即使是设计最严谨的学习游戏,其学习效果也受到质疑。今天的大学学生一般都是玩游戏的一代,而游戏构建专业的学生通常是所谓的硬核玩家。学生对教育游戏体验的游戏建构是什么?他们感知到的学习成果是什么?这项研究是基于学生关于游戏习惯和基于游戏的学习结果的论文,这些论文是由参加基于游戏的学习课程的学生撰写的。从四个课程批次的论文已被主题分析,以回答两个研究问题。调查结果显示,学生对各种游戏都有丰富的体验,但他们并没有明确区分为教育目的而开发的游戏和其他游戏。学生们还认为,无论是标准的娱乐游戏还是更严肃的学习游戏,都有认知、行为和情感方面的学习成果。
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